![broken age broken age](http://2.bp.blogspot.com/-_HIDor9VD8Q/VAPeVlhOZqI/AAAAAAAAB9A/mXXvfHOOmTg/s1600/Broken-Age-Act-One-05.jpg)
Vella’s suggestions of war and even dissent result in condescension from her elders, who believe that the ritual results in less bloodshed than rebellion. It seems that every 14 years, the people of Sugar Bunting, her hometown, and those of the towns around there choose teenage girls to offer to Mog Chothra, a hideous multi-eyed monster with tentacles. The predicament Vella is in is also depressing but more life-threatening. That they result in ice-cream binges, presents, and hug attacks seems precious until it dawns on you that he’s been doing this for the better part of his sentient life. Shay’s life is frustratingly cyclical-robot arms drag him out of bed to bathe and feed him, and then he is scooted to a fake captain’s bridge to choose among a variety of serious-sounding missions in adorably-named locations. Despite any personality quirks they may display, Shay and Vella soon become the straight men (in terms of character archetypes, not sexuality) in their stories, which are replete with kooky characters and kookier scenarios. The absurdity of both their situations immediately endears them to the player. Vella, on the other hand, is an inquisitive and feisty teenage girl, raised in a town of exuberant bakers, preparing to be sacrificed to a legendary creature. Shay is a bored, cynical teenage boy flying endlessly through space on a station, seemingly designed by Fisher-Price. When players start the game, they are given the option of playing as either of two characters, though they’ll have to complete both storylines to finish the first part.
![broken age broken age](https://oceanof-games.com/games-images/full/broken-age/broken-age-features.jpg)
Every scene evoked a charm that leads the player through a fanciful and colorful adventure, boosted by charming musical pieces to boot. Immediately, I fell in love with the visuals, which emulate oil pastel illustrations. On January 28, 2014, the first part of Broken Age finally made its way to gamers, and it was rather glorious. Its development has survived numerous critical turns - the announcement that the game would be split into two in order to secure more funding, the other Kickstarter project Double Fine started before completion of the first one, and Tim Schafer’s outing as someone who cares about diversity, which burned some fans in a fire of remarkable butthurt and unfounded surprise. To be frank, I’ve watched video game trailers more dubious than this uncertain project pitch, so I hold my surprise at bay.Īnd Broken Age was eventually conceived from the idea quagmire that could’ve been. Tim Schafer had gamers swallowing down his credibility Kool-Aid by the cup full, and more than three years after funding had ceased, everyone is still standing, feeling no worse for wear.